GemCraft Legacy Collection Chapter 0 Playthrough: Walkthrough - Playthrough

GemCraft Legacy Collection Chapter 0 Playthrough: Walkthrough

A step-by-step GemCraft Legacy Collection Chapter 0 playthrough covering gem builds, skill points, map progression, and boss defense strategies.

2026-10-23
GemCraft Legacy Collection Wiki Team
Quick Guide
  • GemCraft Legacy Collection Chapter 0 playthrough: The second game in the trilogy, Gem of Eternity.
  • Core loop: Place gems in towers and traps, combine for higher grades, manage mana.
  • Best opening: Secure mana income before investing in high-grade hybrid gems.
  • Key skill rule: Spend points on the problems your maps actually present.
  • Completion route: Campaign first, then battle amulets and hidden fields.

Chapter 0 Playthrough Overview and Starting Order

A GemCraft Legacy Collection Chapter 0 playthrough is the natural second step after finishing the original GemCraft campaign. The Legacy Collection, released on Steam on October 21, 2026, bundles three classic titles: GemCraft: The Forgotten, GemCraft Chapter Zero (Gem of Eternity), and GemCraft Labyrinth. Chapter 0 expands the campaign structure, adds a broader skill system, and introduces a much larger map progression than the first game.

Video Highlights:

  • Official overview of all three games in the collection
  • Over 100 hours of content and roughly 385 achievements
  • Gem combining, skills, maps, and modern Steam improvements
  • Fast-forward and hotkey features for faster playthroughs

Before starting Chapter 0, confirm your fundamentals from the first game: tower placement, targeting priorities, and basic gem combining. Chapter 0 assumes you understand these systems and layers deeper progression on top of them.

GameRole in SeriesRecommended Order
GemCraft: The ForgottenTeaches core rulesPlay first
GemCraft Chapter 0Expanded campaign and skillsPlay second
GemCraft LabyrinthDeepest exploration and modifiersPlay third
Starting Order Tip

If you begin with Chapter 0 directly, expect a steeper learning curve. Players who finish the original GemCraft first transition into Chapter 0 with better mana discipline and placement instincts.

Early Campaign: Gem Builds and Mana Economy

The opening fields of Chapter 0 reward patience over aggression. Mana is both your building resource and your defensive flexibility, so the playthrough's first hours should establish reliable income rather than chase high-grade gems immediately.

Start with a balanced single firing line near the first major path intersection. Use a direct damage gem as the core, supported by one utility gem. Only combine gems when the upgrade immediately gains better range, damage, or control than the components being consumed.

PhaseGem PriorityMana Strategy
First 5 fieldsLow-grade pure damage gemsKeep reserve for emergency gems
Early-midDamage core + slowing or armor-tear supportGrow pool through wave kills
Mid campaignOne high-grade hybrid in central towerReinvest between waves
Late campaignSpecialized split: boss gem + swarm controlFull spell cycling

Damage Core Build

  • Red damage gems for primary output
  • Reliable against ordinary waves
  • Best in towers with long exposure

Control Support Build

  • White slowing gems extend tower exposure
  • Orange armor-tearing unlocks damage vs armored foes
  • Pair with any damage source

Economy Build

  • Blue mana-stealing gems grow your pool
  • Lime poison adds sustained damage
  • Strong for long, target-rich fields
Common Early Mistake

Do not combine every available gem as soon as it appears. Merging your only gems covering separate routes leaves entrances undefended and burns mana you cannot recover mid-wave.

Step-by-Step Playthrough Route

Follow this sequence to move through Chapter 0's campaign efficiently while building the skills your later fields will demand.

1

Establish the First Kill Zone

Place one tower where multiple path sections overlap, insert a pure damage gem, and verify every wave passes through its range. Add a trap only on segments enemies cross repeatedly.

2

Invest Skills in Mana and Damage

Allocate early skill points to mana generation, gem efficiency, and basic damage or range. Concentrated investment in the systems you use most produces stronger results than spreading points across niche options.

3

Specialize by Enemy Threat

After each failed or messy wave, identify what survived: armor, speed, or sheer numbers. Respond with armor tearing, slowing, or chain hit respectively instead of blindly upgrading damage.

4

Build the Central Hybrid

Once your defense is stable, create a high-grade mixed gem in your best tower position. Hybrid gems combining two useful effects outperform two unfocused smaller gems in most mid-campaign fields.

5

Clean Up Objectives and Amulets

After clearing the main route, replay fields with dedicated setups for battle amulets, hidden fields, and special challenge conditions before moving into Labyrinth.

Respec Advice

Do not reset skills after a single failed field. Reset only when your current spread blocks progress across several maps, or when a battle mode demands a different specialization.

Mid and Late Campaign Defense

Chapter 0's difficulty curve introduces tougher enemy compositions, armored waves, and fields that punish inefficient resource use. Layer your defense rather than stacking one position: early control, central damage, and a final safety position near your Orb.

ThreatRecommended GemPlacement
Fast enemiesSlowing gemLong straight segments
Armored enemiesArmor-tearing gemFirst major firing position
Large groupsChain-hit or splash gemIntersections and bends
High-health targetsHigh-grade damage + critical supportLongest line of sight
Mixed wavesHybrid damage/control gemCentral overlapping tower
Boss Wave Rule

Hold control spells until the boss enters your main tower's range, then spend burst effects during the longest uninterrupted exposure window. Pre-spending spells wastes the one window that matters.

Chapter 0 Completion Checklist

Chapter 0 Playthrough Milestones:

  • Complete the main campaign map progression
  • Reach a stable mana-positive opening build
  • Unlock and specialize the core skill set
  • Collect available battle amulets on cleared fields
  • Find and clear hidden or special fields
  • Prepare a generalist build before starting Labyrinth

For official details on the collection, visit the Steam store page or Game in a Bottle, the developer's official site.

FAQ

Q: Should I play the first GemCraft before starting a Chapter 0 playthrough?

Yes, it is the smoother route. GemCraft: The Forgotten teaches placement, targeting, and combining fundamentals, so Chapter 0's expanded skill and map systems feel like natural progression rather than a steep jump.

Q: What is the best gem build for early Chapter 0 fields?

A pure direct damage gem in a tower covering overlapping path sections, backed by one utility gem for slowing or armor tearing. Keep several low-grade gems when enemies approach from multiple routes instead of merging everything.

Q: How should I spend skill points during the playthrough?

Spend points on the problems your maps actually present: mana skills when you run out of resources, damage scaling when ordinary waves overwhelm you, and control or armor skills when specific enemy types dominate.

Q: Is a GemCraft Legacy Collection Chapter 0 playthrough separate from Labyrinth unlocks?

Yes. Each game in the collection keeps its own campaign, skills, and unlock systems. Chapter 0 progression does not carry over as codes or unlocks into Labyrinth.

Related Reading